Game story
Zelda II Makes Link Learn at Ground Level
A journey across Hyrule repeatedly narrows into a side-on question: jump, block, choose a spell, speak to a town resident, then carry that lesson toward the Great Palace.
Meet the gamePage 25 of 25 · Researched one game at a time
Long-form introductions built from official records, manuals, interviews and inspectable archives—with every displayed image credited to its Nintendo page.
The story library
Game story
A journey across Hyrule repeatedly narrows into a side-on question: jump, block, choose a spell, speak to a town resident, then carry that lesson toward the Great Palace.
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Samus begins with a short beam and a very large problem. The original Metroid makes every upgrade feel like a new way to read the same hostile planet.
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A sword in a cave, eight missing fragments and a country that declines to give directions: Nintendo’s first Zelda turns getting lost into the point.
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The track is only half the race. Mario Kart 64 turns a living-room television into a shared map, a source of tactical gossip and, when a shell appears, a very public record of who panicked first.
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A brick, a turtle shell, a suspiciously placed pipe: Super Mario Bros. turns a very short list of actions into a holiday full of bad landings, lucky discoveries and reasons to take one more run.
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Mario trades jumping for a white coat in a puzzle game packed with awkward pills, dancing germs, tiny secrets and gloriously petty two-player trouble.
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